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Sterling Skirko
Sterling Skirko
Lighting Artist
Redmond, WA, United States

Summary

Lighting Artist
Interactive Design & Game Development (BFA) @ SCAD, Atlanta

Skills

LightingColor Grading3D ModelingScriptingPBRMoodCinematic LightingAtmosphereProblem-SolvingUVsDocumentationIBLDynamic LightingBaked LightingLumenLightmapsCompositingMegalightsVisual DevelopmentHLSL

Software proficiency

Unreal Engine
Unreal Engine
Maya
Maya
Arnold
Arnold
Blender
Blender
Helix Visual Client (P4V)
Helix Visual Client (P4V)
Photoshop
Photoshop
After Effects
After Effects
Substance 3D Designer
Substance 3D Designer
Substance 3D Painter
Substance 3D Painter
DaVinci Resolve
DaVinci Resolve
Nuke
Nuke
C++
C++
C#
C#
Java
Java
HLSL
HLSL

Productions

    • Video Game
      Mario vs. Donkey Kong (Nintendo Switch)
    • Year
      2024
    • Role
      Lighting Artist
    • Company
      Nintendo Software Technology

Experience

  • Lighting Artist at Nintendo
    Redmond, US
    October 2022 - October 2023

    + Lighting Owner for several levels in Mario vs. Donkey Kong (Nintendo Switch). Supported lighting in additional levels as-needed.

    + Worked closely with artists, designers, and engineers to achieve quality within gameplay and strict performance constraints.

    + Developed tools to enhance material authoring workflow for PBR and content standardization, improving material lighting responses and visual consistency.

    + Collaborated with Engineers to devise solutions to improve upon rendering behaviors and performance.

  • 3D Generalist at Ignite XR
    Remote
    January 2022 - October 2022

    + Concepted & developed real-time AR experiences for Fortune 500 clients.

    + Optimized shader and scripting logic for real-time rendering on modern mobile hardware.