Lighting Artist
Interactive Design & Game Development (BFA) @ SCAD, Atlanta
+ Lighting Owner for several levels in Mario vs. Donkey Kong (Nintendo Switch). Supported lighting in additional levels as-needed.
+ Worked closely with artists, designers, and engineers to achieve quality within gameplay and strict performance constraints.
+ Developed tools to enhance material authoring workflow for PBR and content standardization, improving material lighting responses and visual consistency.
+ Collaborated with Engineers to devise solutions to improve upon rendering behaviors and performance.
+ Concepted & developed real-time AR experiences for Fortune 500 clients.
+ Optimized shader and scripting logic for real-time rendering on modern mobile hardware.